5/7/2023 0 Comments Heart of the unliving vsGain a bonus to break checks and sunder rolls, make sunders in response to being attacked Gain DR/Good & Silver, make barbs apply on every touch Take souls to slay foes & recover essence burn Manufactured weapons that strike you deal less damage and are damaged themselves Use energy adaptation to gain energy resistance & light shedding Gain stone plate that can transform into a jug full of wineįorm an earthen cocoon when you die that can revive you from deathĬreate a greatsword that penalizes creatures you strikeĮnhance veil & inflict negative energy or undead destruction on crit Gain Headband bind, your symbol can now dominate creaturesĪs the Belt bind, but your phylactery revives you more quickly and does not impose penalties upon revival Hide your identity and gain a tattered lash natural attack that deals bleed damage Imagined attacks target multiple foes Gain melee counterattack with random effects Gain immunity to poison and spell resistance that increases against chaotic and good effects Reduce bleed damage and gain bonuses on saves to which plants are immuneīuffs allies and debuffs enemies that can see youĬreate a nodachi that causes creatures to bleedĮnhance veil & force save or die on crit, raise victims as shadows Gain fiery counterattacks & immunity to fire, smoke & lava Gain fire resistance and creatures that touch you take fire damage Summon additional wolf, wolf aspects, or command wolves Gain a bonus on Handle Animal, summon a wolf companion Increase the power of spells and abilities which deal cold damage Use banishment, dimensional anchor, greater restoration, plane shift, or resurrection Gain electricity resistance and DR Damage negated by resistance becomes temp HP Gain Shoulders bind, your intangibility is more powerful Gain an aura of warped space that increases where you threaten Your transformation now works as monstrous physique IV, and your draconic form now works as form of the dragon II Spell resistance applies to all spells, even those that don't allow it Gain spell resistance, boosted spell resistance against identified spells Gain acid immunity & acid-burst counterattack Gain acid resistance and creatures that touch you take acid damage Gain Belt bind, destroyed copies attack foes, make multiple copies at once Gain a bonus to Perception and DR/silver or good Gain temporary hp or speed based on save vs elemental magic Gain bonuses to Strength and Dexterity checks after saving vs elemental magic Gain a phylactery that returns you from deathĬreate more and stronger horrors, consume them to prevent damage ![]() You are treated as undead, resist cold and electricity, increase your natural armor, and can heal yourself Gain bonuses to Knowledge (planes) and Ride checks Increase the resistance by your veilweaver level Gain energy resistances, unleash a blast of energy Gain pincers that can be used as weapons or legs Gain Feet bind, use create water, rising water, and control water as SLAs Gain additional bonuses depending on drink Your transformation now works as monstrous physique III, and you gain form of the dragon I as an SLA Take on a hybrid draconic form, with either two claws or a bite natural attack Your deck gains new cards that inflict various elemental effects Gain make whole, minor creation, and major creation as SLAsĬreate a deck of season-themed cards that act as darts that deal energy damage based on their suit Grants extra dimensional storage for improving your crafts Gain bonuses to grapple, deal cold damage to grappled creatures Summon a pale horse that can walk through snow and on water without hindrance Give the branded creature vulnerability to energy damage Reduce the branded creature's energy resistance ![]() ![]() Gain Shoulders bind, create an astral copy that can attack for youĮxpand teleport range & counter-teleport melee attackers Your unarmed strikes act as thrown weapons These rules help to diversify the abilities of veilweavers at low levels with new utility abilities that don’t require them to give up their core veils.Ĭertain abilities and effects call out veils from certain "veil sets". This ruleset for Akashic Mysteries introduces a new category of veils that fill in some of the gaps left by the ruleset’s lack of a cantrip-level ability for veilweavers.
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